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Tactical Urbanism: Research & Design Process

Project: Urban Ocean Interfaces

Brief:

This project leverages the innovation potential of the design process as a tool to discover strategic opportunities for the urgent, diverse, and complex conditions that challenge sustainable practices of the cities at the marine environment. Informed by the United Nations Sustainable Develop Goals and stakeholders, we engage with the City of Long Beach as our Lab to approach a sustainable future for them as an urban ocean city.

United Nations Sustainable Development Goals

17 Goals to transform our world

The Sustainable Development Goals are a call for action by all countries — poor, rich and middle-income — to promote prosperity while protecting the planet.

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Our focus:

UN Goal 11

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Make cities and human settlements inclusive, safe, resilient and sustainable

UN Goal 14

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Conserve and sustainably use the oceans, seas and marine resources for sustainable development

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Design Process Used

Discovery:

    Brainstorming / Interviews / Research Stakeholders

Define:

    Mapping / Ideation

Develop:

    Storyboard / Prototyping Plan

Deliver:

    Prototype Design / Implement / Test

Phase 1: Discovery

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B. Research existing initiatives

( Existing initiatives and Agencies )

Ocean trash is a serious pollution problem that affects the health of people, wildlife and local economies. Trash in the water and on the shore can kill marine animals, injure swimmers and beachgoers, and ensnare boat propellers.

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Urban Ocean Interfaces and Community

( Field Engagements )

Collecting 96 images of Long Beach Interfaces

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Phase 2: Define

Mapping

In this phase, we identify patterns in the data, establish the nature of the User and the User Environment.

The strongest recurring themes include increasing resident awareness, city engagement and improving systems in order to address our stakeholder priorities and concerns of conservation, public safety and education.

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Interview and Brainstorm patterns

( Define - Theme )

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Phase 3: Develop

Develop and focus on Ideation

In this phase, we identify persona and user journey based on interviews, and patterns.

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Phase 4: Deliver and Test

Concept

An educational platform which would inform local people to know more about their environment. Specially, about the biggest concerns in Long Beach that pollution causes:

- Land pollution (Plastic)
- Air pollution
- Ocean acidification (PH Level)
- Marine life

Technology Use

An application with Augmented Reality feature

Advantages

- Increasing Residents Awareness
- Improving System
- City Engagement

Final Prototype Design

How long Beach community can learn about their urban ocean environment by this entertainment AR application

Visualizing the concept
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Click here to see the video
Screens Design
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Design Exhibition
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